Expand is a meditative video game in which you explore a circular labyrinth that constantly twists, stretches and expands underneath you.

Expand is now available for Windows, Mac and Linux on Steam, itch.io or Humble Store.

Facebook Development Log Press Kit Post-it

In Expand you explore a circular labyrinth that twists, stretches and reveals itself in response to player movement.

If the player collides into the red walls or between two walls then the world resets by rotating to the last checkpoint.



"This unique experience is well-paced, polished, and brimming with ideas, and backed by one of the best scores I've heard in years."

Cam SheaIGN Australia

"Expand is a wonderfully original experience that defies easy definition, but when you play it, you will know.
You will know you've played something special."

Mark SerrelsKotaku Australia

"Expand is fiendish and clever, but what really stands out about it is how curiously emotional the experience is. It's definitely one of the most interesting games being developed in Australia right now."

James O'Connorgames.on.net

"I'm really excited to see where that game goes."

Mary KishGamespot


Expand is created by Chris Johnson in collaboration with Chris Larkin.

Chris Johnson is a game designer from Adelaide Australia who creates short, interesting games. Chris has worked as a lecturer in the School of Computer Science at the University of Adelaide and as a programmer in the visual effects industry.

Chris Larkin is a classically trained composer whose achievements include Best Composition at the South Australian Screen Awards, Runner Up at the Australian Sibelius Composers Awards and an official selection at the APRA Screen Music Awards.


The soundtrack for Expand is seperately available on Band Camp. You can buy Expand and the Soundtrack together on Steam, itch.io or Humble Store.


In order to develop the unique levels for Expand a custom level editor had to be developed. The level editor allows users to block out levels, trigger game events on the beat of the music, do key framed animation and tie the player's movements to changes in the world.

The editor will be available with the game in an early beta form for release.