Expand is a single player video game in which players explore a circular labyrinth constructed in a monochromatic geometric landscape. Players must avoid getting squashed as the labyrinth twists, stretches and reveals itself in response to the player's movements.

Expand is currently in active development for Windows, Mac and Linux with an expected release date of 2015.

You can be notified of the game's release by subscribing to our mailing list.

Facebook Development Log Press Kit


In Expand you explore a circular labyrinth that twists, stretches and reveals itself in response to player movement.

If the player collides into the red walls or between two walls then the world resets by rotating to the last checkpoint.


Awards


Mentions

"Expand is fiendish and clever, but what really stands out about it is how curiously emotional the experience is. It's definitely one of the most interesting games being developed in Australia right now."

James O'Connorgames.on.net

"I'm really excited to see where that game goes."

Mary KishGamespot

"It's really one of those games that speaks as a form of art."

Prescription PixelYoutube Channel


Developers

Expand is created by Chris Johnson in collaboration with Chris Larkin.


Chris Johnson is a game designer from Adelaide Australia who creates short, interesting games. Chris has worked as a lecturer in the School of Computer Science at the University of Adelaide and as a programmer in the visual effects industry.


Chris Larkin is a classically trained composer whose achievements include Best Composition at the South Australian Screen Awards, Runner Up at the Australian Sibelius Composers Awards and an official selection at the APRA Screen Music Awards.


Soundtrack

The soundtrack for Expand will be available to download with the release of the game.


Editor

In order to develop the unique levels for Expand a custom level editor had to be developed. The level editor allows users to block out levels, trigger game events on the beat of the music, do key framed animation and tie the player's movements to changes in the world.

The editor will be available with the game upon release.